Wednesday, September 15, 2010

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blog - Intel Puts Game Physics in the Cloud
Simulating the physics of light makes for games that better mimic the real world. Carl Sagan once said that to make an apple pie from scratch you must first create the universe. The same principle applies when it comes to making computer graphics truly look like the real world: you need to start with the basic physics of how light travels through air and objects, bounces, and diffracts.

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